

The game's text will be locally translated, through crowdsourcing that i've personally configured and setup on my own private webserver, which will return xml packages that can be downloaded and used as localized scripts by source. I swapped out all of the data from Pokémon Essentials to use Veekun's Database, which is more expansive (more detailed, regularyly kept up-to-date, and formatted for database queries by default.įor additional context, this project rewrites Pokémon Essentials logic to implement Pokémon mechanics, using Veekun's Pokédex which rips data directly from Nintendo's Pokémon game, as foundation for Pokémon Framework.

This contains a C# port of Pokémon Essentials to mirror the code to function the same (with very few and minor differences). Unit圓d, Websites/ASP.Net, or even commandline console, as a text-based Pokémon battle simulator). Because the project is abstract, so loosely coupled from any frontend component, it allows for the project to easily migrate between any engine or platform that's C# compatible (i.e. Pokémon Framework is a framework written in C-Sharp and designed to be built on top of, as a foundation and key component in any Pokémon remake or emulator. Currently, it is managed by Gen, and still updated by FlakFlayster. As of 2017, IIcolour Spectrum handed code development over to FlakFlayster, who then refactored the project into a framework library and based it on Pokémon Essentials code source, from RPG Maker. It was created by IIcolour Spectrum (Lucas), who originally authored it from scratch starting from a Unity project. Pokémon Unity is a game project made in Unity, that lets people make Pokémon-style games. Pokémon Unity by IIcolour Spectrum Created with Pokémon Framework
